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Train2Game students have never had a better chance to compete with big companies

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In what will be music to Train2Game students ears, there’s never been a better time for small developers to be successful.

That’s according to Kristian Segerstrale, the boss of Playfish. As previously reported by the Train2Game blog, Playfish social games are played by 55 million people a month.

“Never before has there been a time where as a small company you have such an unbelievable opportunity to challenge the big giants in any sector.” Segerstrale said while speaking at an event in London.

“And nowhere is there such an opportunity as in mobile.”

As Train2Game students will know, the rise of mobile gaming has made it much simpler for aspiring developers to get their work out there. Indeed, Train2Game student Georgij Cernysiov from the North East of England has released his own iPhone game, Euro Destruction.

And Segerstrale believes the number of smartphone owners could rise from 1.5 billion to 4 billion over the next five years, thanks to the world’s emerging economies.

“There’s an opportunity that big companies can’t do: it’s hard to focus on this platform when you’re big. People are migrating from desktops to mobiles, and big companies won’t do it, you guys will,” said the Playfish boss.

“It is horrible today to be a big company and want to do something new and innovative and different.”

And as reported by the Train2Game blog, UK developer Ninja Theory appear to agree with Segerstrale in that they believe it’s easier to be creative for a mobile or digital device.

Train2Game students can get an insight into life as an indie developer from the Train2Game blog interview with Liverpool based micro studio Hogrocket. The ex-Bizarre team recently released their first iPhone title, Tiny Invaders.

What are your thoughts on Segerstrale’s comments? Does the emergence of mobile really mean that small developers can compete with the established giants? Would you prefer to develop for mobile?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Develop]


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